Spell
Tier I

Ride the Storm

Cooldown: 4

Target: Self

HASTEN, EMPOWER, and STAGGER yourself.

Spell Effects

  • Haste (3 turns)
    Affects Self
  • Empower (3 turns)
    Increases Damage by 30%.
    Affects Self
  • Stagger (3 turns)
    Reduce the phys and mag dmg reduction.
    Affects Self

Crystal Stats

  • 6–18% Dexterity

Ride the Storm Spell Crystal

Ride the Storm can be learned from a Spell Crystal:

A Night to Remember

A crystal containing a memory of dark skies and rolling thunder.

Spell Crystal Recipe

A Night to Remember can be crafted from the following materials:

Recipe is rewarded from a Rumor:

  • A Feral Request
    Collect Feral Shards and Embers.