Forgotten Runiverse
Spells & Cantrips

Cantrips

  • Cantrips are a Wizard's primary spell.
  • Cantrip abilities have no cooldown.
  • You may only have 1 Cantrip equipped at a time.
CantripSpell EffectsCrystal StatsDescription

Firebolt

Cantrip Tier I
Target Enemy
Firebolt
  • 10 Physical Damage
    Affects Target
  • 25% Burn
    Affects Target

Crystal Stats

  • 4–12% Strength
  • 2–6% Constitution

Deal low Physical DMG to an Enemy, with a small chance to BURN them.

Drawing of Chaos

Cantrip Tier I
Target Enemy
Drawing of Chaos
  • 25% Enfeeble
    Affects Target
  • 25% Stagger
    Affects Target
  • 10 Hybrid Damage
    Affects Target

Crystal Stats

  • 2–6% Strength
  • 2–6% Intelligence
  • 2–6% Dexterity

Deal low Hybrid DMG to an Enemy, with a small chance to DEBUFF them based on their HP.

Leech Blossom

Cantrip Tier I
Target Enemy
Leech Blossom
  • 7 Magical Damage
    Affects Target
  • 4 Healing
    Affects Self

Crystal Stats

  • 4–12% Wisdom
  • 2–6% Intelligence

Deal low Magical DMG to an Enemy, then lightly HEAL yourself.

Sparkling Volley

Cantrip Tier I
Target Enemy
Sparkling Volley
  • 8 Hybrid Damage
    Affects Target

Crystal Stats

  • 2–6% Dexterity
  • 2–6% Strength
  • 2–6% Intelligence

Deal low Hybrid DMG to an Enemy, then hit up to 2 more times against random Enemies.

Solar Blast

Cantrip Tier I
Target Enemy
Solar Blast
  • 33% Exhaust
    Affects Target
  • 4 Hybrid Damage
    Affects Target

Crystal Stats

  • 2–6% Strength
  • 2–6% Intelligence
  • 2–6% Constitution

Deal low Hybrid DMG to an Enemy three times, with a small chance to EXHAUST them.

Frost Phaser

Cantrip Tier I
Target Enemy
Frost Phaser
  • 10 Magical Damage
    Affects Target
  • 25% Frostbite
    Affects Target

Crystal Stats

  • 4–12% Intelligence
  • 2–6% Dexterity

Deal low Magical DMG to an Enemy, with a small chance to inflict FROSTBITE on them.

Frag Wall

Cantrip Tier I
Target Enemy
Frag Wall
  • 7 Physical Damage
    Affects Target
  • 4 Shield
    Affects Self

Crystal Stats

  • 4–12% Constitution
  • 2–6% Strength

Lightly SHIELD yourself, then deal low Physical DMG to an Enemy.

Firebolt

Cantrip Tier I
Target Enemy
📜Firebolt
  • 10 Physical Damage
    Affects Target
  • 25% Burn
    Affects Target

Crystal Stats

  • 4–12% Strength
  • 2–6% Constitution

Deal low Physical DMG to an Enemy, with a small chance to BURN them.

Sparkling Volley

Cantrip Tier I
Target Enemy
📜Sparkling Volley
  • 8 Hybrid Damage
    Affects Target

Crystal Stats

  • 2–6% Dexterity
  • 2–6% Strength
  • 2–6% Intelligence

Deal low Hybrid DMG to an Enemy, then hit up to 2 more times against random Enemies.

Firebolt

Cantrip Tier I
Target Enemy
Tester's Firebolt
  • 10 Physical Damage
    Affects Target
  • 25% Burn
    Affects Target

Crystal Stats

  • 4–12% Strength
  • 2–6% Constitution

Deal low Physical DMG to an Enemy, with a small chance to BURN them.

Frost Phaser

Cantrip Tier I
Target Enemy
Restriction test C. recipe
  • 10 Magical Damage
    Affects Target
  • 25% Frostbite
    Affects Target

Crystal Stats

  • 4–12% Intelligence

Deal low Magical DMG to an Enemy, with a small chance to inflict FROSTBITE on them.

Frost Phaser

Cantrip Tier I
Target Enemy
Restrict. TEST Blue-Yes
  • 10 Magical Damage
    Affects Target
  • 25% Frostbite
    Affects Target

Crystal Stats

  • 4–12% Intelligence

Deal low Magical DMG to an Enemy, with a small chance to inflict FROSTBITE on them.

Frost Phaser

Cantrip Tier I
Target Enemy
Restrict. TEST None-Yes
  • 10 Magical Damage
    Affects Target
  • 25% Frostbite
    Affects Target

Crystal Stats

  • 4–12% Intelligence

Deal low Magical DMG to an Enemy, with a small chance to inflict FROSTBITE on them.

Frost Phaser

Cantrip Tier I
Target Enemy
Restrict. TEST Blue-No
  • 10 Magical Damage
    Affects Target
  • 25% Frostbite
    Affects Target

Crystal Stats

  • 4–12% Intelligence

Deal low Magical DMG to an Enemy, with a small chance to inflict FROSTBITE on them.

Firebolt

Cantrip Tier II
Target Enemy
Firebolt II
  • 10 Physical Damage
    Affects Target
  • 25% Burn
    Affects Target

Crystal Stats

  • 6–18% Strength
  • 2–6% Constitution

Deal low Physical DMG to an Enemy, with a small chance to BURN them.

Frost Phaser

Cantrip Tier II
Target Enemy
Frost Phaser II
  • 10 Magical Damage
    Affects Target
  • 25% Frostbite
    Affects Target

Crystal Stats

  • 6–18% Intelligence
  • 2–6% Dexterity

Deal low Magical DMG to an Enemy, with a small chance to inflict FROSTBITE on them.

Leech Blossom

Cantrip Tier II
Target Enemy
Leech Blossom II
  • 7 Magical Damage
    Affects Target
  • 4 Healing
    Affects Self

Crystal Stats

  • 4–12% Wisdom
  • 2–6% Intelligence
  • 2–6% Constitution

Deal low Magical DMG to an Enemy, then lightly HEAL yourself.

Sparkling Volley

Cantrip Tier II
Target Enemy
Sparkling Volley II
  • 8 Hybrid Damage
    Affects Target

Crystal Stats

  • 4–12% Dexterity
  • 2–6% Strength
  • 2–6% Intelligence

Deal low Hybrid DMG to an Enemy, then hit up to 2 more times against random Enemies.

Frag Wall

Cantrip Tier II
Target Enemy
Frag Wall II
  • 7 Physical Damage
    Affects Target
  • 4 Shield
    Affects Self

Crystal Stats

  • 4–12% Constitution
  • 4–12% Strength

Lightly SHIELD yourself, then deal low Physical DMG to an Enemy.

Drawing of Chaos

Cantrip Tier II
Target Enemy
Drawing of Chaos II
  • 25% Enfeeble
    Affects Target
  • 25% Stagger
    Affects Target
  • 10 Hybrid Damage
    Affects Target

Crystal Stats

  • 2–6% Strength
  • 2–6% Intelligence
  • 2–6% Dexterity
  • 2–6% Constitution

Deal low Hybrid DMG to an Enemy, with a small chance to DEBUFF them based on their HP.

Solar Blast

Cantrip Tier II
Target Enemy
Solar Blast II
  • 33% Exhaust
    Affects Target
  • 4 Hybrid Damage
    Affects Target

Crystal Stats

  • 2–6% Strength
  • 2–6% Intelligence
  • 2–6% Constitution
  • 2–6% Dexterity

Deal low Hybrid DMG to an Enemy three times, with a small chance to EXHAUST them.

Firebolt

Cantrip Tier II
Target Enemy
Tester's Firebolt U
  • 10 Physical Damage
    Affects Target
  • 25% Burn
    Affects Target

Crystal Stats

  • 6–18% Strength
  • 2–6% Constitution

Deal low Physical DMG to an Enemy, with a small chance to BURN them.

Frost Phaser

Cantrip Tier II
Target Enemy
📜 Frost Phaser II
  • 10 Magical Damage
    Affects Target
  • 25% Frostbite
    Affects Target

Crystal Stats

  • 6–18% Intelligence
  • 2–6% Dexterity

Deal low Magical DMG to an Enemy, with a small chance to inflict FROSTBITE on them.

Spells

  • Up to 3 Spells + 1 Cantrip can be equipped at a time.
  • Each Spell has an individual cooldown.
SpellSpell EffectsCrystal StatsDescription

Life Bloom

Spell Tier I
Target Ally
Cooldown 4
Life Bloom
  • 18 Healing
    Affects Target

Crystal Stats

  • 4–12% Wisdom
  • 2–6% Constitution

Heal target Ally. Provides additional healing to allies under 25% HP.

Violent Dismissal

Spell Tier I
Target Enemy
Cooldown 4
Violent Dismissal
  • 16 Physical Damage
    Affects Target
  • Stagger
    Affects Target
  • Confuse
    Affects Target

Crystal Stats

  • 4–12% Strength
  • 2–6% Dexterity

CONFUSE and STAGGER an Enemy; if they are under 50% HP, then deal high Physical DMG instead, and deal even more damage if they are near death.

Zoom Attack

Spell Tier I
Target Enemy
Cooldown 3
Zoom Attack
  • 10% Haste
    Affects Self
  • Accelerate
    Affects Self
  • 16 Hybrid Damage
    Affects Target

Crystal Stats

  • 2–6% Dexterity
  • 2–6% Strength
  • 2–6% Intelligence

Deal Hybrid DMG to an Enemy and ACCELERATE yourself. Has a very small chance to grant HASTE.

Shattered Crystal

Spell Tier I
Target Enemy
Cooldown 4
Shattered Crystal
  • 8 Magical Damage
    Affects All Enemies
  • Bleed
    Affects All Enemies

Crystal Stats

  • 4–12% Intelligence
  • 2–6% Dexterity

Deal Magical DMG to all Enemies and BLEED them.

Chilling Breath

Spell Tier I
Target Enemy
Cooldown 5
Chilling Breath
  • 6 Magical Damage
    Affects All Enemies
  • Slow
    Affects All Enemies

Crystal Stats

  • 4–12% Intelligence
  • 2–6% Constitution

Deal low Magical DMG and inflict SLOW on all Enemies.

Tremor

Spell Tier I
Target Enemy
Cooldown 4
Tremor
  • 6 Physical Damage
    Affects All Enemies
  • Stagger
    Affects All Enemies

Crystal Stats

  • 4–12% Constitution
  • 2–6% Strength

Deal low Physical DMG and STAGGER all Enemies.

Brief Respite

Spell Tier I
Target Ally
Cooldown 5
Brief Respite
  • Regen
    Affects All Allies
  • Accelerate
    Affects All Allies
  • 4 Shield
    Affects All Allies

Crystal Stats

  • 4–12% Constitution
  • 2–6% Wisdom

REGENERATE, SHIELD, and ACCELERATE all Allies.

Fate Reversal

Spell Tier I
Target All
Cooldown 4
Fate Reversal
  • 14 Healing
    Affects Random Ally
  • 14 Hybrid Damage
    Affects Random Enemy

Crystal Stats

  • 2–6% Wisdom
  • 2–6% Strength
  • 2–6% Intelligence

Deal Hybrid DMG to a random Enemy, then HEAL a random Ally.

Decoy

Spell Tier I
Target Self
Cooldown 4
Decoy
  • 12 Shield
    Affects Self
  • Taunt
    Affects Self

Crystal Stats

  • 4–12% Constitution
  • 2–6% Dexterity

Grant yourself SHIELD and TAUNT an enemy.

Rift Pox

Spell Tier I
Target Enemy
Cooldown 3
Rift Pox
  • Poison
    Affects Target
  • Confuse
    Affects Target
  • 25% Sleep
    Affects Target

Crystal Stats

  • 4–12% Dexterity
  • 2–6% Constitution

POISON and CONFUSE an Enemy, with a small chance to SLEEP them.

Wild Call

Spell Tier I
Target Ally
Cooldown 3
Wild Call
  • Regen
    Affects Target
  • Empower
    Affects Target
  • Ward
    Affects Target

Crystal Stats

  • 4–12% Wisdom
  • 2–6% Constitution

REGENERATE an Ally, WARD them if Wounded, otherwise EMPOWER them.

Overload

Spell Tier I
Target Self
Cooldown 4
Overload
  • Haste
    Affects Self
  • Empower
    Affects Self
  • Stagger
    Affects Self

Crystal Stats

  • 4–12% Dexterity
  • 2–6% Constitution

Grant yourself HASTE and EMPOWER, and suffer STAGGER.

Fractal Barrier

Spell Tier I
Target Ally
Cooldown 3
Fractal Barrier
  • Accelerate
    Affects Target
  • Ward
    Affects Target
  • 6 Shield
    Affects Target

Crystal Stats

  • 4–12% Constitution
  • 2–6% Dexterity

ACCELERATE, SHIELD and WARD an Ally.

Cleansing Rune

Spell Tier I
Target Ally
Cooldown 3
Cleansing Rune
  • Regen
  • Accelerate
    Affects Target
  • 8 Healing
    Affects Target

Crystal Stats

  • 4–12% Constitution
  • 2–6% Wisdom

HEAL, REGEN, and ACCELERATE an Ally.

Heat Wave

Spell Tier I
Target Enemy
Cooldown 4
Heat Wave
  • 8 Physical Damage
    Affects All Enemies
  • Burn
    Affects All Enemies

Crystal Stats

  • 4–12% Strength
  • 2–6% Constitution

Deal Physical DMG and BURN all Enemies.

Traitor's Reward

Spell Tier I
Target Enemy
Cooldown 4
Traitor's Reward
  • Poison
    Affects Target
  • Bleed
    Affects Target
  • 25% Charm
    Affects Target

Crystal Stats

  • 4–12% Wisdom
  • 2–6% Dexterity

BLEED and POISON an Enemy, with a small chance to CHARM them.

Ice Spear

Spell Tier I
Target Enemy
Cooldown 4
Ice Spear
  • 20 Magical Damage
    Affects Target
  • Frostbite
    Affects Target

Crystal Stats

  • 4–12% Intelligence
  • 2–6% Dexterity

Deal high Magical DMG and inflict FROSTBITE on an Enemy.

Volatile Gambit

Spell Tier I
Target Enemy
Cooldown 3
Volatile Gambit
  • 22 Physical Damage
    Affects Target

Crystal Stats

  • 4–12% Strength
  • 2–6% Constitution

Deal high Physical DMG to an Enemy, with a small chance to deal Physical DMG to yourself.

Wheel of Chaos

Spell Tier I
Target All
Cooldown 4
Wheel of Chaos
  • 50% Regen
    Affects All Allies
  • 50% Accelerate
    Affects All Allies
  • 50% Exhaust
    Affects All Enemies
  • 8 Healing
    Affects All Allies
  • 50% Poison
    Affects All Enemies
  • 8 Hybrid Damage
    Affects All Enemies

Crystal Stats

  • 2–6% Wisdom
  • 2–6% Intelligence
  • 2–6% Strength

Deal Random Hybrid DMG to all Enemies & HEAL party for a Random amount, then apply one or more random Effects to Enemies and/or Allies (Regen, Poison, Accelerate, Exhaust).

Kinetic Transfer

Spell Tier I
Target Enemy
Cooldown 3
Kinetic Transfer
  • Accelerate
    Affects All Allies
  • Exhaust
    Affects Target
  • 10 Hybrid Damage
    Affects Target

Crystal Stats

  • 4–12% Dexterity
  • 2–6% Constitution

Inflict EXHAUST on an Enemy, gain ACCELERATE, & grant HASTE to an Ally.

Fated Defiance

Spell Tier I
Target Ally
Cooldown 4
Fated Defiance
  • Regen
    Affects Target
  • 24 Healing
    Affects Target
  • Ward
    Affects Target
  • 6 Shield
    Affects Target

Crystal Stats

  • 4–12% Wisdom
  • 2–6% Dexterity

Grant REGEN to a party member; further, at Full HP grant SHIELD, at <50% grant WARD, or at <25% HEAL target.

No delay fist test

Spell Tier I
Target Enemy
Cooldown 0
No delay fist test
  • 10 Physical Damage
    Affects Target

Crystal Stats

  • 4–12% Strength

Fist animation test - NO DELAY

Delay fist test

Spell Tier I
Target Enemy
Cooldown 0
Delay fist test
  • 10 Physical Damage
    Affects Target

Crystal Stats

  • 4–12% Strength

Fist animation test - DELAY

Inflictor

Spell Tier I
Target Enemy
Cooldown 0
TEST Inflictor
  • 60 Shield
    Affects Target

Crystal Stats

  • 4–12% Dexterity

DEV SPELL FOR CONDITION INFLICTION

Wheel TEST

Spell Tier I
Target All
Cooldown 0
WHEEL TEST
  • Haste
    Affects Self
  • Slow
    Affects Random Enemy
  • Accelerate
    Affects Self
  • [object Object] Healing
    Affects Self
  • 50 Shield
    Affects All Allies
  • Stun
    Affects All Enemies

Crystal Stats

  • 4–12% Constitution

TESTING SFX

Heat Wave

Spell Tier I
Target Enemy
Cooldown 4
📜Heat Wave
  • 8 Physical Damage
    Affects All Enemies
  • Burn
    Affects All Enemies

Crystal Stats

  • 4–12% Strength
  • 2–6% Constitution

Deal Physical DMG and BURN all Enemies.

Wild Call

Spell Tier I
Target Ally
Cooldown 3
📜Wild Call
  • Regen
    Affects Target
  • Empower
    Affects Target
  • Ward
    Affects Target

Crystal Stats

  • 4–12% Wisdom
  • 2–6% Constitution

REGENERATE an Ally, WARD them if Wounded, otherwise EMPOWER them.

Chilling Breath

Spell Tier I
Target Enemy
Cooldown 5
📜Chilling Breath
  • 6 Magical Damage
    Affects All Enemies
  • Slow
    Affects All Enemies

Crystal Stats

  • 4–12% Intelligence
  • 2–6% Constitution

Deal low Magical DMG and inflict SLOW on all Enemies.

Wild Call

Spell Tier I
Target Ally
Cooldown 3
Tester's Wild Call
  • Regen
    Affects Target
  • Empower
    Affects Target
  • Ward
    Affects Target

Crystal Stats

  • 4–12% Wisdom
  • 2–6% Constitution

REGENERATE an Ally, WARD them if Wounded, otherwise EMPOWER them.

Chilling Breath

Spell Tier I
Target Enemy
Cooldown 5
Tester's Chilling Breath
  • 6 Magical Damage
    Affects All Enemies
  • Slow
    Affects All Enemies

Crystal Stats

  • 4–12% Intelligence
  • 2–6% Constitution

Deal low Magical DMG and inflict SLOW on all Enemies.

Life Bloom

Spell Tier I
Target Ally
Cooldown 4
Tester's Life Bloom
  • 18 Healing
    Affects Target

Crystal Stats

  • 4–12% Wisdom
  • 2–6% Constitution

Heal target Ally. Provides additional healing to allies under 25% HP.

Life Bloom

Spell Tier I
Target Ally
Cooldown 4
📜Life Bloom
  • 18 Healing
    Affects Target

Crystal Stats

  • 4–12% Wisdom
  • 2–6% Constitution

Heal target Ally. Provides additional healing to allies under 25% HP.

Rift Pox

Spell Tier I
Target Enemy
Cooldown 3
Love Seeker???
  • Poison
    Affects Target
  • Confuse
    Affects Target
  • 25% Sleep
    Affects Target

Crystal Stats

  • 4–12% Dexterity
  • 2–6% Constitution

POISON and CONFUSE an Enemy, with a small chance to SLEEP them.

Zoom Attack

Spell Tier I
Target Enemy
Cooldown 3
📜 Zoom Attack
  • 10% Haste
    Affects Self
  • Accelerate
    Affects Self
  • 16 Hybrid Damage
    Affects Target

Crystal Stats

  • 2–6% Dexterity
  • 2–6% Strength
  • 2–6% Intelligence

Deal Hybrid DMG to an Enemy and ACCELERATE yourself. Has a very small chance to grant HASTE.

Heat Wave

Spell Tier I
Target Enemy
Cooldown 4
Red - No
  • 8 Physical Damage
    Affects All Enemies
  • Burn
    Affects All Enemies

Crystal Stats

  • 4–12% Strength

Deal Physical DMG and BURN all Enemies.

Heat Wave

Spell Tier I
Target Enemy
Cooldown 4
Red - Yes
  • 8 Physical Damage
    Affects All Enemies
  • Burn
    Affects All Enemies

Crystal Stats

  • 4–12% Strength

Deal Physical DMG and BURN all Enemies.

Ice Spear

Spell Tier I
Target Enemy
Cooldown 4
📜 Ice Spear
  • 20 Magical Damage
    Affects Target
  • Frostbite
    Affects Target

Crystal Stats

  • 4–12% Intelligence
  • 2–6% Dexterity

Deal high Magical DMG and inflict FROSTBITE on an Enemy.

Decoy

Spell Tier I
Target Self
Cooldown 4
📜 Decoy
  • 12 Shield
    Affects Self
  • Taunt
    Affects Self

Crystal Stats

  • 4–12% Constitution
  • 2–6% Dexterity

Grant yourself SHIELD and TAUNT an enemy.

Violent Dismissal

Spell Tier II
Target Enemy
Cooldown 4
Violent Dismissal II
  • 16 Physical Damage
    Affects Target
  • Stagger
    Affects Target
  • Confuse
    Affects Target

Crystal Stats

  • 4–12% Strength
  • 4–12% Constitution

CONFUSE and STAGGER an Enemy; if they are under 50% HP, then deal high Physical DMG instead, and deal even more damage if they are near death.

Volatile Gambit

Spell Tier II
Target Enemy
Cooldown 3
Volatile Gambit II
  • 22 Physical Damage
    Affects Target

Crystal Stats

  • 4–12% Strength
  • 2–6% Dexterity
  • 2–6% Constitution

Deal high Physical DMG to an Enemy, with a small chance to deal Physical DMG to yourself.

Heat Wave

Spell Tier II
Target Enemy
Cooldown 4
Heat Wave II
  • 8 Physical Damage
    Affects All Enemies
  • Burn
    Affects All Enemies

Crystal Stats

  • 4–12% Strength
  • 4–12% Constitution

Deal Physical DMG and BURN all Enemies.

Ice Spear

Spell Tier II
Target Enemy
Cooldown 4
Ice Spear II
  • 20 Magical Damage
    Affects Target
  • Frostbite
    Affects Target

Crystal Stats

  • 4–12% Intelligence
  • 4–12% Dexterity

Deal high Magical DMG and inflict FROSTBITE on an Enemy.

Chilling Breath

Spell Tier II
Target Enemy
Cooldown 5
Chilling Breath II
  • 6 Magical Damage
    Affects All Enemies
  • Slow
    Affects All Enemies

Crystal Stats

  • 4–12% Intelligence
  • 4–12% Constitution

Deal low Magical DMG and inflict SLOW on all Enemies.

Shattered Crystal

Spell Tier II
Target Enemy
Cooldown 4
Shattered Crystal II
  • 8 Magical Damage
    Affects All Enemies
  • Bleed
    Affects All Enemies

Crystal Stats

  • 6–18% Intelligence
  • 2–6% Dexterity

Deal Magical DMG to all Enemies and BLEED them.

Overload

Spell Tier II
Target Self
Cooldown 4
Overload II
  • Haste
    Affects Self
  • Empower
    Affects Self
  • Stagger
    Affects Self

Crystal Stats

  • 6–18% Dexterity
  • 2–6% Constitution

Grant yourself HASTE and EMPOWER, and suffer STAGGER.

Zoom Attack

Spell Tier II
Target Enemy
Cooldown 3
Zoom Attack II
  • 10% Haste
    Affects Self
  • Accelerate
    Affects Self
  • 16 Hybrid Damage
    Affects Target

Crystal Stats

  • 4–12% Dexterity
  • 2–6% Strength
  • 2–6% Intelligence

Deal Hybrid DMG to an Enemy and ACCELERATE yourself. Has a very small chance to grant HASTE.

Kinetic Transfer

Spell Tier II
Target Enemy
Cooldown 3
Kinetic Transfer II
  • Accelerate
    Affects All Allies
  • Exhaust
    Affects Target
  • 10 Hybrid Damage
    Affects Target

Crystal Stats

  • 6–18% Dexterity
  • 2–6% Constitution

Inflict EXHAUST on an Enemy, gain ACCELERATE, & grant HASTE to an Ally.

Life Bloom

Spell Tier II
Target Ally
Cooldown 4
Life Bloom II
  • 18 Healing
    Affects Target

Crystal Stats

  • 6–18% Wisdom
  • 2–6% Constitution

Heal target Ally. Provides additional healing to allies under 25% HP.

Wild Call

Spell Tier II
Target Ally
Cooldown 3
Wild Call II
  • Regen
    Affects Target
  • Empower
    Affects Target
  • Ward
    Affects Target

Crystal Stats

  • 4–12% Wisdom
  • 4–12% Constitution

REGENERATE an Ally, WARD them if Wounded, otherwise EMPOWER them.

Traitor's Reward

Spell Tier II
Target Enemy
Cooldown 4
Traitor's Reward II
  • Poison
    Affects Target
  • Bleed
    Affects Target
  • 25% Charm
    Affects Target

Crystal Stats

  • 4–12% Wisdom
  • 4–12% Dexterity

BLEED and POISON an Enemy, with a small chance to CHARM them.

Decoy

Spell Tier II
Target Self
Cooldown 4
Decoy II
  • 12 Shield
    Affects Self
  • Taunt
    Affects Self

Crystal Stats

  • 6–18% Constitution
  • 2–6% Dexterity

Grant yourself SHIELD and TAUNT an enemy.

Tremor

Spell Tier II
Target Enemy
Cooldown 4
Tremor II
  • 6 Physical Damage
    Affects All Enemies
  • Stagger
    Affects All Enemies

Crystal Stats

  • 4–12% Constitution
  • 4–12% Strength

Deal low Physical DMG and STAGGER all Enemies.

Brief Respite

Spell Tier II
Target Ally
Cooldown 5
Brief Respite II
  • Regen
    Affects All Allies
  • Accelerate
    Affects All Allies
  • 4 Shield
    Affects All Allies

Crystal Stats

  • 6–18% Constitution
  • 2–6% Wisdom

REGENERATE, SHIELD, and ACCELERATE all Allies.

Fractal Barrier

Spell Tier II
Target Ally
Cooldown 3
Fractal Barrier II
  • Accelerate
    Affects Target
  • Ward
    Affects Target
  • 6 Shield
    Affects Target

Crystal Stats

  • 6–18% Constitution
  • 2–6% Dexterity

ACCELERATE, SHIELD and WARD an Ally.

Rift Pox

Spell Tier II
Target Enemy
Cooldown 3
Rift Pox II
  • Poison
    Affects Target
  • Confuse
    Affects Target
  • 25% Sleep
    Affects Target

Crystal Stats

  • 4–12% Wisdom
  • 4–12% Constitution

POISON and CONFUSE an Enemy, with a small chance to SLEEP them.

Wheel of Chaos

Spell Tier II
Target All
Cooldown 4
Wheel of Chaos Ii
  • 50% Regen
    Affects All Allies
  • 50% Accelerate
    Affects All Allies
  • 50% Exhaust
    Affects All Enemies
  • 8 Healing
    Affects All Allies
  • 50% Poison
    Affects All Enemies
  • 8 Hybrid Damage
    Affects All Enemies

Crystal Stats

  • 2–6% Strength
  • 2–6% Intelligence
  • 2–6% Wisdom
  • 2–6% Constitution

Deal Random Hybrid DMG to all Enemies & HEAL party for a Random amount, then apply one or more random Effects to Enemies and/or Allies (Regen, Poison, Accelerate, Exhaust).

Fated Defiance

Spell Tier II
Target Ally
Cooldown 4
Fated Defiance II
  • Regen
    Affects Target
  • 24 Healing
    Affects Target
  • Ward
    Affects Target
  • 6 Shield
    Affects Target

Crystal Stats

  • 6–18% Wisdom
  • 2–6% Constitution

Grant REGEN to a party member; further, at Full HP grant SHIELD, at <50% grant WARD, or at <25% HEAL target.

Cleansing Rune

Spell Tier II
Target Ally
Cooldown 3
Cleansing Rune II
  • Regen
  • Accelerate
    Affects Target
  • 8 Healing
    Affects Target

Crystal Stats

  • 4–12% Constitution
  • 4–12% Wisdom

HEAL, REGEN, and ACCELERATE an Ally.

Fate Reversal

Spell Tier II
Target All
Cooldown 4
Fate Reversal II
  • 14 Healing
    Affects Random Ally
  • 14 Hybrid Damage
    Affects Random Enemy

Crystal Stats

  • 4–12% Wisdom
  • 2–6% Strength
  • 2–6% Intelligence

Deal Hybrid DMG to a random Enemy, then HEAL a random Ally.

Heat Wave

Spell Tier II
Target Enemy
Cooldown 4
Tester's Heat Wave U
  • 8 Physical Damage
    Affects All Enemies
  • Burn
    Affects All Enemies

Crystal Stats

  • 4–12% Strength
  • 4–12% Constitution

Deal Physical DMG and BURN all Enemies.

Chilling Breath

Spell Tier II
Target Enemy
Cooldown 5
Tester's Chilling Breath U
  • 6 Magical Damage
    Affects All Enemies
  • Slow
    Affects All Enemies

Crystal Stats

  • 4–12% Intelligence
  • 4–12% Constitution

Deal low Magical DMG and inflict SLOW on all Enemies.

Nuke

Spell Tier IV
Target Enemy
Cooldown 0
Nuke
  • 9999 Physical Damage
    Affects All Enemies

Crystal Stats

  • 8–24% Strength
  • 8–24% Dexterity
  • 8–24% Constitution
  • 8–24% Intelligence
  • 8–24% Wisdom

NUUUUUUUKE!