Forgotten Runiverse
Spells & Cantrips

Cantrips

  • Cantrips are a Wizard's primary spell.
  • Cantrip abilities have no cooldown.
  • You may only have 1 Cantrip equipped at a time.
Cantrip Spell Effects Crystal Stats Description

Firebolt

Cantrip Tier I
Target Enemy
Call of the Flame
  • 10 Physical Damage
    Affects Target
  • 25% Burn
    Affects Target

Crystal Stats

  • 4–12% Strength
  • 2–6% Constitution
  • 2–6% Dexterity

Deal low Phy. DMG to an Enemy with a small chance to BURN them.

Destructive Rune

Cantrip Tier I
Target Enemy
Drawing of Chaos
  • 25% Enfeeble
    Affects Target
  • 25% Stagger
    Affects Target
  • 10 Hybrid Damage
    Affects Target

Crystal Stats

  • 4–12% Strength
  • 4–12% Intelligence

Deal low Hybrid DMG to an Enemy with a small chance to DEBUFF them based on their HP.

Leech Sustenance

Cantrip Tier II
Target Enemy
The Nature of Growth
  • 6 Magical Damage
    Affects Target
  • 4 Healing
    Affects Self

Crystal Stats

  • 8–24% Wisdom
  • 4–12% Constitution
  • 4–12% Intelligence

Deal low Mag. DMG to an enemy, then lightly HEAL yourself.

Frost Phaser

Cantrip Tier II
Target Enemy
In the Line of Duty
  • 10 Magical Damage
    Affects Target
  • 25% Frostbite
    Affects Target

Crystal Stats

  • 8–24% Intelligence
  • 4–12% Wisdom
  • 4–12% Dexterity

Deal low Mag. DMG to an enemy with a small chance to FROSTBITE them.

Party Snappers

Cantrip Tier III
Target Enemy
Juvenile Festivity
  • 8 Hybrid Damage
    Affects Target

Crystal Stats

  • 12–36% Dexterity
  • 6–18% Strength
  • 6–18% Intelligence

Deal low Hybrid DMG to an enemy, then hit up to 2 more times against random Enemies.

Solar Blast

Cantrip Tier III
Target Enemy
Sunrise
  • 33% Exhaust
    Affects Target
  • 4 Hybrid Damage
    Affects Target

Crystal Stats

  • 8–24% Intelligence
  • 8–24% Constitution
  • 4–12% Wisdom
  • 2–6% Strength
  • 2–6% Dexterity

Deal low Hybrid DMG to an Enemy three times with a small chance to EXHAUST them.

Frag Wall

Cantrip Tier III
Target Enemy
When The Walls Fell
  • 6 Physical Damage
    Affects Target
  • 3 Shield
    Affects Self

Crystal Stats

  • 12–36% Constitution
  • 6–18% Strength
  • 6–18% Wisdom

Lightly SHIELD yourself, then deal low Phy. DMG to target enemy.

Spells

  • Up to 3 Spells + 1 Cantrip can be equipped at a time.
  • Each Spell has an individual cooldown.
Spell Spell Effects Crystal Stats Description

Invigorating Blossom

Spell Tier I
Target Ally
Cooldown 4
A Giving Nature
  • 24 Healing
    Affects Target

Crystal Stats

  • 4–12% Wisdom
  • 2–6% Constitution

Lightly HEAL target ally, if they are under 25% HP, then HEAL provides extra HP.

Violent Dismissal

Spell Tier I
Target Enemy
Cooldown 4
Price of Inadequacy
  • 16 Physical Damage
    Affects Target
  • Stagger
    Affects Target
  • Confuse
    Affects Target

Crystal Stats

  • 4–12% Strength
  • 2–6% Constitution

CONFUSE and STAGGER an Enemy, if they are under 50% HP, then deal High Phy. DMG instead, dealing even more damage if they are near death.

Shattered Crystal

Spell Tier I
Target Enemy
Cooldown 4
Condensed Volatility
  • 8 Magical Damage
    Affects All Enemies
  • Bleed
    Affects All Enemies

Crystal Stats

  • 4–12% Intelligence
  • 2–6% Dexterity

Deal Mag. DMG to all enemies and BLEED them.

Ride the Storm

Spell Tier I
Target Self
Cooldown 4
A Night to Remember
  • Haste
    Affects Self
  • Empower
    Affects Self
  • Stagger
    Affects Self

Crystal Stats

  • 6–18% Dexterity

HASTEN, EMPOWER, and STAGGER yourself.

Noble Offering

Spell Tier I
Target Ally
Cooldown 3
A Martyr's Tale
  • Regen
  • Accelerate
    Affects Target
  • Cleanse
    Affects Target

Crystal Stats

  • 4–12% Constitution
  • 2–6% Intelligence

CLEANSE, REGEN and ACCELERATE an ally.

Ice Spear

Spell Tier I
Target Enemy
Cooldown 4
Beware The Thaw
  • 20 Magical Damage
    Affects Target
  • Frostbite
    Affects Target

Crystal Stats

  • 4–12% Intelligence
  • 2–6% Wisdom

Deal High Mag. DMG and FROSTBITE an enemy.

Zoom Attack

Spell Tier II
Target Enemy
Cooldown 3
Reckless Abandon
  • 10% Haste
    Affects Self
  • Accelerate
    Affects Self
  • 16 Hybrid Damage
    Affects Target

Crystal Stats

  • 8–24% Dexterity
  • 2–6% Intelligence
  • 2–6% Strength

Deal Hybrid DMG to an enemy and ACCELERATE yourself, has a very small chance to grant HASTE.

Rift Pox

Spell Tier II
Target Enemy
Cooldown 3
A Common Plague
  • Poison
    Affects Target
  • Confuse
    Affects Target
  • 25% Sleep
    Affects Target

Crystal Stats

  • 4–12% Strength
  • 4–12% Dexterity
  • 4–12% Wisdom

POISON and CONFUSE an enemy with a small chance to SLEEP them.

Blessing of Beasts

Spell Tier II
Target Ally
Cooldown 3
Trusted Companions
  • Regen
    Affects Target
  • Empower
    Affects Target
  • Ward
    Affects Target

Crystal Stats

  • 8–24% Wisdom
  • 2–6% Intelligence
  • 2–6% Constitution

REGENERATE an ally, WARD them if Wounded, otherwise EMPOWER them.

Fractal Fortune

Spell Tier II
Target Ally
Cooldown 3
A Big Gamble
  • Accelerate
    Affects Target
  • Ward
    Affects Target
  • 4 Shield
    Affects Target

Crystal Stats

  • 4–12% Wisdom
  • 4–12% Dexterity
  • 2–6% Strength
  • 2–6% Constitution

ACCELERATE, SHIELD and WARD an ally.

Heat Wave

Spell Tier II
Target Enemy
Cooldown 4
Northern Wildfires
  • 8 Physical Damage
    Affects All Enemies
  • Burn
    Affects All Enemies

Crystal Stats

  • 8–24% Strength
  • 2–6% Constitution
  • 2–6% Dexterity

Deal Phy. DMG and BURN all enemies.

Chilling Breath

Spell Tier III
Target Enemy
Cooldown 5
Memory of the Peaks
  • 6 Magical Damage
    Affects All Enemies
  • Slow
    Affects All Enemies

Crystal Stats

  • 12–36% Intelligence
  • 4–12% Wisdom
  • 2–6% Dexterity

Deal Low Mag. DMG and SLOW all enemies.

Tremor

Spell Tier III
Target Enemy
Cooldown 4
Deeper than Sound
  • 6 Physical Damage
    Affects All Enemies
  • Stagger
    Affects All Enemies

Crystal Stats

  • 12–36% Constitution
  • 4–12% Strength
  • 2–6% Wisdom

Deal Low Phy. DMG and STAGGER all enemies.

Drink Break

Spell Tier III
Target Ally
Cooldown 5
Workers' Rest
  • Regen
    Affects All Allies
  • Accelerate
    Affects All Allies
  • 3 Shield
    Affects All Allies

Crystal Stats

  • 12–36% Constitution
  • 4–12% Wisdom
  • 2–6% Strength

REGENERATE, SHIELD, and ACCELERATE all allies

Fate Reversal

Spell Tier III
Target All
Cooldown 4
Pondering Destiny
  • 12 Healing
    Affects Random Ally
  • 12 Hybrid Damage
    Affects Random Enemy

Crystal Stats

  • 8–24% Intelligence
  • 8–24% Constitution
  • 2–6% Wisdom

Deal Mag. DMG to a random Enemy, then HEAL a random ally.

Practice Dummy

Spell Tier III
Target Self
Cooldown 4
Training Session
  • 10 Shield
    Affects Self
  • Taunt
    Affects Self

Crystal Stats

  • 12–36% Constitution
  • 4–12% Wisdom
  • 2–6% Strength

SHIELD yourself and TAUNT.

Thorned Gift

Spell Tier III
Target Enemy
Cooldown 4
A Tragic Exchange
  • Poison
    Affects Target
  • Bleed
    Affects Target
  • 25% Charm
    Affects Target

Crystal Stats

  • 12–36% Wisdom
  • 4–12% Intelligence
  • 2–6% Constitution

BLEED and POISON an enemy with a small chance to CHARM them.

Draft Force

Spell Tier III
Target Enemy
Cooldown 3
Stolen Swiftness
  • Haste
    Affects Other Random Ally No Caster
  • Accelerate
    Affects Self
  • Exhaust
    Affects Target

Crystal Stats

  • 12–36% Dexterity
  • 8–24% Wisdom
  • 2–6% Strength
  • 2–6% Intelligence

Drain the speed of an enemy to grant yourself a burst of speed and HASTEN a random ally.

Turning Point

Spell Tier III
Target Ally
Cooldown 4
Grace of the Fallen
  • Regen
    Affects Target
  • 24 Healing
    Affects Target
  • Ward
    Affects Target
  • 6 Shield
    Affects Target

Crystal Stats

  • 16–48% Wisdom
  • 8–24% Dexterity

Bless an ally and give them a number of buff's based on their health, dying allies will get a very high heal.

Wheel of Chaos

Spell Tier III
Target All
Cooldown 4
Entropy's Game
  • 50% Regen
    Affects All Allies
  • 50% Accelerate
    Affects All Allies
  • 50% Exhaust
    Affects All Enemies
  • 50% Poison
    Affects All Enemies
  • Shield
    Affects Self

Crystal Stats

  • 16–48% Wisdom
  • 4–12% Dexterity
  • 4–12% Constitution

Spin the wheel of chaos and unleash random effects on your allies and/or enemies.

Volatile Gambit

Spell Tier III
Target Enemy
Cooldown 3
Bold Fortune
  • 21 Physical Damage
    Affects Target
  • 20% Burn
    Affects Self

Crystal Stats

  • 16–48% Strength
  • 8–24% Constitution

Deal high Phy. DMG to an enemy, with a small chance to BURN yourself.